3D Modeling in Silo. The Official Guide by Antony Ward

By Antony Ward

Create fine quality versions very quickly in any respect with those accomplished, full-color, ideas and tutorials from Antony Ward and David Randall. those step by step tutorials stroll readers throughout the construction of an excellent woman version whereas educating you the fundamentals and rules in the back of 3D modeling in Silo - together with modeling the face and garments, growing textures, and posing the nature. The significant other web site comprises all the educational and venture documents. This ebook is formally recommended and co-written by way of the creators of Silo, Nevercenter.

Features include:

    * See the best way to create 3 major versions - A base mesh, a close woman base mesh and the ultimate hide personality, Jade Raven.
    * Covers either natural and difficult floor modeling techniques.
    * Introduces the reader to extra complex Silo instruments like Paint Displacement and UV Mapping.
    * jam-packed with bonus fabric and knowledge to make you a extra effective 3D artist.
    * The concepts featured can be utilized to different 3D purposes, making the abilities you'll study simply transferable.
    * Get funds off Silo with the bargain code included.

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Extra resources for 3D Modeling in Silo. The Official Guide

Example text

The first image plane is ready, but is still in cube form and not correctly orientated. To get a precise rotation we will turn to the Numerical Editor for help. ) l l Go to Editor/Options > Numerical Editor. 11. 12). You can do this by manually typing the value into the editor, or by clicking with your mouse button in the input box and dragging to interactively edit the value. ) With the cube’s orientation and scale fixed, we can now remove the redundant polygons. 63 3D Modeling in Silo FIG. 10 Adjust the cube so the figure is correctly proportioned.

It’s important for this example to set up mirroring on the object using the process discussed earlier in the chapter. l You should be able to just select the whole shirt and then select Mirror Geometry, assuming that the shirt is centered over the Z (blue) axis and the mirroring is set to happen along the World X axis (the default). sib. 43 3D Modeling in Silo FIG. 29 Prior to working on a model’s UVs, they will often appear quite messy and textures will show unevenly. 29a, or from your own model, the UV view of the T-shirt is a total jumble.

These will be on your hard drive, forgotten about, and if you look back, you might find you ended up modeling the same hand five times. FIG. 5 A full male base mesh. 54 Character Pre-production It is good practice to keep generic models and reuse them when needed to save you work and time that could be spent enhancing the model elsewhere. A base mesh does not necessarily need to be a hand, foot, or eyeball; it can also be a full model. 6 show two of our own base models. We use these from time to time to generate other characters, as it is easier and quicker to adjust these than build them from scratch.

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