By Cheryl Cabrera
Discover the suggestions and strategies required to rig enticing CG personality versions with Maya during this precise ebook. the lovely colour pictures exhibit simply what you could in attaining, and the targeted step by step tutorials exhibit precisely the best way to in achieving them.
Read or Download An Essential Introduction to Maya Character Rigging with DVD PDF
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Additional info for An Essential Introduction to Maya Character Rigging with DVD
When you begin to draw out a character design, you must consider proportions. The height proportion of a perfect human body is equal to eight heads high. The arm span from the shoulder to the finger tips is about three and a half heads long, and the opened hand is the same size as the face. This is, however, animation. Anything goes! We have the freedom to exaggerate anything which will make the character more interesting. For a simple approach and to ensure your first experience rigging goes smoothly, I highly recommend a slender character with normal proportions, or perhaps one or two things exaggerated, such as longer arms, or a larger head.
Reposition your front and side planes to be centered on the grid. D e s i gn i n g Yo u r Fi r s t B i p e d C h a r a c te r c. The height of the planes should automatically line up. If not, use the move tool or press (w) and click only on the Y (green arrow) to adjust their positions. It is okay if your drawings do not line up exactly. These images are going to be used as a starting point when modeling, not the “be all and end all” of your design. d. Reposition any other images as necessary. Reposition other planes, such as the top arm view.
Design your clothes with the idea that they are made of some kind of stretchable fabric or material, such as knit, lycra, or rubber. If your detail objects are modeled separately and overlap other geometry, such as a necktie over a shirt, there are interpenetration issues that can be alleviated by setting up a control rig (which will be discussed in Chapter 6) or by adding dynamics (which will not be covered in this book). D e s i gn i n g Yo u r Fi r s t B i p e d C h a r a c te r Character by Nathan Englehardt (2005).