Beginning Blender: Open Source 3D Modeling, Animation, and by Lance Flavell

By Lance Flavell

A brand new international of inventive chances is opened by way of Blender, the most well-liked and strong open resource 3D and animation instrument. The ebook starts off with the production of straightforward figures utilizing easy modeling and sculpting. It then teaches you ways to bridge from modeling to animation, and from scene setup to texture construction and rendering, lighting fixtures, rigging, and eventually, complete animation. you'll create and combine your personal motion picture scenes, and you'll even examine the fundamentals of video games good judgment and the way to house video games physics. even if you're new to modeling, animation, and online game layout, or no matter if you're easily new to Blender, this e-book will convey you every little thing you want to recognize to get your 3D initiatives underway.

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Table 2–2. Other Useful Keyboard Shortcuts Useful Key Description X Delete a selected object Shift+D Duplicate (copy) a selected object Using these and others shortcuts, you can create simple scenes by piecing together basic object primitives. info CHAPTER 2 ■ THE INTERFACE Summary This chapter has given an introduction to the complex interface of Blender. You should now know how to split and join windows, and how to navigate the 3D view using the MMB/MW. Additionally, this chapter covered adding objects and moving them around.

Hovering your mouse over the 3D area and pressing numpad 3 will snap to side view). , numpad 7 gives the view from top, whereas Ctrl+numpad 7 gives the view from the bottom). Make sure Num Lock is active if you’re using the number pad key shortcuts. info CHAPTER 2 ■ THE INTERFACE Figure 2–4. The View menu, showing view shortcuts This View menu is especially useful for splitting the screen into different areas, which we will be looking at next. REDUCING THE CLUTTER Things can get very messy when you begin to split the screen, so I first want to mention how you can hide a couple of panels that can get in the way and confuse your perception of the views.

Use the Properties panel to study the result. Layers We haven’t had a need to use layers yet because we have been working in a single view with only a few objects. Later on though, when dealing with many objects, layers will become very useful. ), and then turn those layers on or off to show or hide the objects. Along the header strip of a 3D view is a section made of small squares representing the different layers (see Figure 2–24). By default, the top-left square (layer01) is activated. You can activate other layers by LMB-clicking the squares.

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